Here to Role Play?

Alright, so you’re here to set up a character for Gallants of Cylajaca, the Role Playing Game set in In Extremis. Fantastic. For starters, here’s a blank character sheet: (If you’d rather skip to a pre-made character, click here)

Character Name:
Physical Description:

Species/Racial Effects:

Favourite Food(s):
Previous Profession(s):


Naming Conventions

For translations, contact Mr. Skeli’n

Xiruen: Despite family structure having little importance to Xiruen as a species, given, chosen, and earned names carry weight. A Xiruen can have one to three names, ‘Given’, ‘Given Chosen’, ‘Given-Earned’, or ‘Given Chosen Earned’. Given names are not often based on words from Barzacc, but Chosen and Earned always are. Given names end in doubles of the same vowel if it was the mother’s name and double of the same consonant if it was the father’s name. Neither doubling changes pronunciation.
Avotoc: Avotoc have two names that usually combine for no more than four syllables. The two names are separated by an apostrophe with no space, eg. Le’Re. The first name is the family/clan name and is almost always one syllable and always ends in a vowel. To see which letters are available to use in names, check out Aevot.
Kettlah: Kettlah have a family name and a given name. The family name begins and ends with a vowel, usually the same vowel, and is put between a K, M, R, or L and an H. Given names usually start with a consonant, and always end with one, usually an M or N. Though Kettlah do not have a formal alphabet – as they communicate telepathically and through icon-based-morphemes – they are unfamiliar with the letters L, J, X, W, and Z.
Poria: Poria have fore- and surnames, with a preposition between the two. Forenames are a combination of given, chosen, and earned. Poria are not named at birth, and can be given, earn, or choose a name during their formative education. Forenames are usually based on words in Jibhaga, while surnames are the city where that Poria is from. The preposition dul is used for well-respected Poria, otherwise yla is used.
Quarryn: Quarryn are perhaps the easiest to name, as they have a singular name that usually does not hold any specific translated meaning. That being said, they have a tendency to be names that evoke elves of traditional fantasy. For more on their language and alphabet, see Taenglaa.
Sha’an: The Sha’an language, Jazt’a, has a different sentence structure than most. Names also follow this pattern of verb-noun-adjective. Sha’an go by this singular name, and characters in Jazt’a represent morphemes rather than letters. Nouns in names are mandatory, while adjectives are customary and verbs are optional.
Turath: Jistlek, the language and alphabet of the Turath is similar to the Sha’an. The language has shorter words for more abstract concepts and larger words for specifics. Names follow the formula of Given ‘Family. Family names are often replaced by Taken names, despite being raised by monogamous couples and a strong cultural affinity for families. Taken names often include professions, and may be earned or taken, hence the name. Earned taken names end with the letters ‘oby’.


Species’ Descriptions


Lumbering behemoths whose governmental shakeup has resulted in further polarization between Realms. 100 years ago the Realms were different branches of government, but now each is forced to control territory from constant invasion attempts by other realms.
While not the smartest Sentient Species innately, they are no neanderthals. They have adapted reasonably well to their harsh desert-like climate and are a hardy, hard-trusting bunch.


Diminutive skeleton-like creatures who hail from areas where expansive seas quickly turn into mountains. Most of their businesses and hobbies revolve around water, what’s in it, and what you can do with it. Some might call the Avotoc bipolar, as they quickly can go from calm to upset and back. Really, they feel in extremes with few Avotoc being lukewarm on any subject, as they hold their opinions strongly. Though a small number of Avotoc specialize in making anything waterproof, most of the market lately revolves around water-based merchant-goods and trades.
Kettlah: Tall but not gigantic, Kettlah are one of the more enigmatic species. They have no vocal box, but speak into other Omneuttian’s minds, and are able to read most thoughts. As a culture, their main export is young-adult Kettlah who search Omneutta for knowledge, often returning back to the Vale Reef to apply this knowledge in continued governance of their species.
Poria: The often brilliant, mad scientists of Omneutta. Generally, they crave knowledge for knowledge’s sake, but often completely reinvent their society if a better way of doing things is found. Their entire body is made of lava, save for an outer layer of rock plates which can change location at the will of an individual, usually to protect others from contact.


Arguably the weirdest Sentient Species in Omneutta. For starters the Quarryn don’t have eyes, and feel through their three feet, which can leave them stranded on some types of non-natural ground. Their major arteries are on the exterior of their bodies, and grow a hard wood-like exterior for protection. For centuries they have slowly been recovering the Withered Woods, though as of late the number of Quarryn attempting to aid the efforts has increased dramatically.
Sha’an: Sha’an are isolated and non-social by nature, and have a general distrust of authority figures. Sha’an almost always wear masks as a representation of their individuality, as most of their bodies are usually covered by cloaks to protect them from the elements. Few Sha’an can be found across Omneutta, as The Blade – their homeland – is covered by constant dystopian strife caused by infighting among those in power.


The Turath love learning almost as much as the Poria, and are generally very open-minded quick-thinkers. While their economy is very diverse as a result of the many trades and career paths taught and learned by Turath, their main career available to both outsiders and Turath alike is teaching.


Xiruen: Xeviin – Round head, straight neck
Xemgen – Pointed head, longer upper-arms
Xegoir – Simian head, short horn
Avotoc: N/A
Kettlah: Keyni – Vibrant Gold, average height and weight
Maoni – Lighter Gold, taller and thinner
Roani – Darker Gold, shorter and thicker
Lueni – White-Gold, average height and thin
Poria: Ylargi – Orange with reddish-gray rocks
Yleia – Red with light-gray rocks
Yluiar – Yellow with black-gray rocks
Quarryn: Goilee – Olive Green, extra finger from tree-vein
Uiiseg – Blue-Green, webbed fingers
Craob – Dark Green, segmented tree-veins
Sha’an: N/A
Turath: N/A


Xiruen: 2.4m. ± 0.17m.
8’4″ ± 7″
Avotoc: 1.4m. ± 0.1m.
4′ 6″ ± 4″
Kettlah: 1.98m. ± 0.12m.
6′ 6″ ± 5″
Poria: 1.8m. ± 0.07m.
5′ 10″ ± 3″
Quarryn: 1.6m. ± 0.1m.
5′ 3″ ± 4″
Sha’an: 1.85m. ± 0.12m.
6′ 1″ ± 5″
Turath: 1.9m. ± 0.15m.
6′ 3″ ± 6″


Xiruen: 165 kg. ± 24 kg.
363 lbs. ± 53 lbs.
Avotoc: 57 kg. ± 9 kg.
125 lbs. ± 20 lbs.
Kettlah: 100 kg. ± 16 kg.
220 lbs. ± 35 lbs.
Poria: 91 kg. ± 9 kg.
198 lbs. ± 20 lbs.
Quarryn: 66 kg. ± 7 kg.
145 lbs. ± 15 lbs.
Sha’an: 86 kg. ± 11 kg.
190 lbs. ± 25 lbs.
Turath: 95 kg. ±  18 kg.
210 lbs. ± 40 lbs.


Average Lifespan (Childbearing Ages)

Xiruen: 95 years (25-50)
Avotoc: 130 years (40-90)
Kettlah: 150 years (50-100)
Poria: 80 years *Can technically reproduce at birth
Quarryn: 60 years (Asexual reproduction 10-60, otherwise 20-50)
Sha’an: 65 years (15-35)
Turath: 70 years (15-40)

Species & Racial Effects

Xiruen: Xiruen have strong enough bones to punch and kick through most rocks, Xemgen (race) have long enough upper-arms to climb. In addition to strong lower-arms, Xiruen use horns in combat – female Xiruen have longer/thicker horns.
Avotoc: One of two species that are able to survive in space and underwater without air. Abilities include manipulation of water and/or ice, and the ability to talk to sea creatures.
Kettlah: All Kettlah can glide in some regard using their tendrils as makeshift wings, in addition to a soft bioluminescence and being able to survive in space and underwater. Keyni can usually only learn future or communing with the dead, Maoni are predisposed to both, Roani predisposed to communing with the dead, Lueni are rarer and able to glide slightly up in addition to light manipulation and a much brighter luminescence.
Poria: All Poria have the ability to shoot flames from hands and feet, given proper training. No difference in racial abilities, purely cosmetic and dietary-need difference.
Quarryn: Quarryn can feel vibrations in the ground through their feet, and are adept at identifying individuals in a crowd. Quarryn are adept at healing generally, as well as coaxing flora to their will. Uiiseg have gills that allow the race of Quarryn to be amphibious, Craob have longer thinner fingers that help them climb trees.
Sha’an: Some Sha’an are able to tap into the power of Sham’ayn and cast curses on others. Most Sha’an can transform into other Sentient Species, non-sentient animals, or inanimate objects of similar size, provided a Sha’an has extensive knowledge of the subject. All Sha’an are also capable of using their tails to balance with and swing on.
Turath: Most Turath are able to wield scaled down versions of other Sentient Species’ powers, or full powers provided they undergo years of study and training.


See Also: Weapons

A good synopsis is that there are melee weapons, ranged weapons, and shields. Each of the weapons has a classification for one-hand, two-hand or two-plus use. Xiruen have more than two hands, and by default can use weapons that other species would need the strength of more than two hands to use.


Xiruen: Soley carnivorous. In their homeworlds they eat reptile meat, but will eat poultry, and red meats.   
Avotoc: Fish based diets not including any large sea-creatures, grain based foods such as hard breads and crackers.
Kettlah: Strictly herbivores, prefer bio luminescent plants in addition to plants with internal moisture.
Poria: Do not eat food, consume lava in a fashion more akin to machines refueling.
Quarryn: Quarryn are also herbivores, eating only food that they have seen grown themselves. This limits their diet, but they view most plant life as Kettlah do meat.
Sha’an: Sha’an are omnivores by necessity, eating anything they can get their hands on, which has dulled their taste buds over many centuries.
Turath: Omnivores by choice, Turath grow many different kinds of fruits, vegetables, herbs, and raise many kinds of meat.


Xiruen: Generally very limited, 8-10 years on average over mostly practical information; how to take care of one’s body, close quarters combat, more akin to military training.
Avotoc: History is generally reserved to religious teachings, where maths and science are reserved for trade schools. Trade schools are entered (if chosen) after a 10-14 years of generalized basic education.
Kettlah: Kettlah learn in their early life mostly about the workings of a Tribe in addition to the basics of Omneutta. After 20 to 30 years, Kettlah must travel Omneutta, and any education at that point is up to the individual.
Poria: Rigorous and specialized. Poria receive generalized education from ages 5-10, with aptitude tests frequent. At age 10, they begin specialized training and education, which can last years.
Quarryn: No formal training, with young Quarryn being raised by their families. At a certain age, they are encouraged too apprentice with other Quarryn and learn a skill or trade.
Sha’an: Sha’an also have no formal education, with any knowledge they possess being garnered either by passing down, or self teaching.
Turath: Turath have the most diverse education, and unlike Poria are not singled out by skill in any discipline. With a large number of Turath, all necessary professions are bound to be filled, so Turath are able to study what they please. There are several stages of education, variable depending on the path any Turath takes.

Typical Professions

Xiruen: Reptile Farmer/Catcher, Miner, Civilian Demolition
Avotoc: Sailor/Captain, Shipwright, Gravekeeper, Farmer, Tour Guide
Kettlah: Scholar, Mediums, Psychic, Hermit, Professor
Poria: Industry, Automation Repair, Designer, Merchant, Scientist, Conductor
Quarryn: Botanist, Animal Rehabilitation, Healer, Farmer
Sha’an: Not typically employed, Hunter/Gatherer
Turath: Professor, Liberal Arts, Machining, Architect