Weapons

Weapons (weh-pohns)
WeightSizeValueOriginObtainEffect
VariesVariesVariesVariesVariesDealing Damage,
Preventing Damage (shields)

Weapons come in three forms: melee, ranged, and magic. Shields are also discussed here, though they protect from damage rather than deal it. These weapon classifications serve as more of a guideline to what exists in the In Extremis universe. For example, a character might have a greatsword with the hilt of a shortsword so that it is a onehanded weapon if they are particularly strong. Different blacksmiths and weapons merchants across Omneutta also have their own preferences and customizations. The ‘Three+’ designation of a weapon refers to a weapon that either has the size or weight to require the strength of three arms to wield. Some characters or sentient species can achieve this strength with only two arms.

Melee Weapons

Melee weapons are weapons that deal damage upon physical contact with something else. Melee weapons are mostly composed of swords of various lengths and widths, hammers, and pole-mounted weapons of varying type.

Upgrade System

The upgrade system for melee weapons is reminiscent of many rpg games of yesteryear and is fairly linear.
Wooden weapons are the weakest.
Base Metal weapons are stronger than wooden, and vary depending on the metal.
Base Metal weapons can then be Hardened, and Re-Forged – a process of covering the metal with another layer that can be the same metal or a different one. Some smiths skip one of these two steps or switch the order.
Tempered weapons are the strongest melee weapons available without divine intervention.
Blessed and Cursed weapons are impure but usually stronger than Tempered. Blessed weapons have some sort of beneficial magical element that is not powerful, while cursed weapons have a magical element of the same strength that usually requires some sacrifice of the wielder per use.
Holy weapons are the strongest melee weapons in In Extremis and the process to obtain or create one is difficult. A Holy weapon must be made from entirely pure metals that have been tempered and given to a religious leader in good standing with the deity(ies) of whom they ask the blessing.

One Hand

  • Shortsword
  • Claymore
  • Curvedsword
  • Longsword

Two Hand

  • Greatsword
  • Voulge
  • Halberd
  • Broadsword
  • Double Voulge
  • Hammers (Usually)

Three+

  • Giantsword
  • Elaborate Polearm
  • Glaive

Ranged Weapons

Ranged weapons deal damage by firing a projectile of some sort to inflict damage. They consist of bows of various types and sizes and musket/ball based firearms.

One Hand

  • Small Crossbow
  • Dirks / Throwing Knives
  • Short Pistol
  • Revolver
  • Long Pistol

Two Hand

  • Shortbow
  • Composite Bow
  • Large Crossbow
  • Longbow
  • Crafted Bow
  • Rifle

Three+

  • Cannon

Shields

Shields protect the user from as much damage as possible. They come in various thicknesses, widths and heights depending on the wearer’s stature, as well as upgraded to survive more damage.

Upgrade System

Similar to melee weapons, shields can also be upgraded over time.
Wooden shields are generally the weakest, followed by Base Metal shields of various kinds. These can be upgraded by casting and plating with more metal into Metal Plated shields. A step up entirely is a solid metal shields that is Forged in a process similar to creating a melee weapon. It is these forged shields that can then be Blessed, Cursed, or made Holy.

Classes

  • Round
  • Oval
  • Kite
  • Coffin
  • Tower
  • Double

Magic Weapons

Magic weapons are a more diverse group of weapons since they neither do the damage themselves or fire a tangible projectile. Some staves or spells of other sorts generate projectiles made out of other materials than bullets.

  • Staff
  • Medallion
  • Spell Book
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