According to the Ontiba, Turath were created soley by Aster as the last Sentient Species after he realized that Taruthe had not yet requested a Sentient Species made in his image, though Aster felt that Taruthe was one of the more deserving Deities to have a species.
The Turath logo borrows from Taruthe’s logo, which features eight small circles on the sides of two larger, interlocking circles. Turath took the smaller circles and made them the size of the larger two—casting those aside—and interlocked all eight circles, producing an octagon in the center.
|Unknown, Pommel, The Hilt||Lott||Ochra ‘Jowoby|
Turath culture is very vibrant and robust, perhaps the most overall advanced culture in the Known Universe. Their buildings are made with both form and function in mind, and the most advanced cities have tall skyscrapers that have a sophisticated, futuristic appearance, rather than the blocky tall skyscrapers the Poria build. They are very welcoming to other Sentient Species, and welcoming of the other Turath communities. Because of their ability to learn other Sentient Species’ traits, they stress education on their young. Every Turath goes through a mandatory education that is balanced between the teachings of the other Sentient Species, and can continue on voluntarily with any teachings they choose.
Turath family life is more diverse than almost all other Sentient Species, second only possibly to the Avotoc. Most families are three generations per household, and some households contain multiple families. Monogamous families are the most common, but other familial structures exist and are welcomed by most. Because all Turths are required to attend the same amount of basic curriculum, all generations can help aid the distribution of knowledge to the young, and trades are often ‘passed down’ through families.
Turath government is a mixture somewhere between bureaucracy, a republic, and a meritocracy. All youth must attend compulsory education to become well rounded Turath citizens, at which point they can seek out trade jobs, become elected officials, non-trade jobs, religious figures, or continue their education. Heads of any organization are eligible to become a city or local leader- Priests, Heads of local Kolegi (continued education), and Trade-Union heads. Elected officials are not allowed to run for another office while holding one, so they must vacate the office for a term before running for any office (including reelection).
Turath create their own music, preferring bell like instruments on top of drones. In their religious services, Turath also use their voices in addition to instrumentation. Across The Hilt, just as there is variation in geography, there is variation in music, and this is usually in the form of taking various ‘Turath’ motives (whether rhythmic, melodic, or both) and altering it in some way to fit the local instrumentation and aesthetic preference.
Turath are omnivores, and there are entire industries amongst the Turath devoted to either meat or vegetables. Cooking and the preparation of food is also a large industry, for Turath who do not seek the magic of another Sentient Species.
Main Article: Turath Religion
Religion for the Turath is less about worship and more about philosophy. They have more of a philanthropic and practical approach to their view of the deities. It is definitely not a refusal of the Deities‘ existence – but their involvement at the very least in modern times. For them, it makes no sense to believe that a Deity would choose to allow a young Turath born into a poor family to suffer at lack of food, water, shelter – what are seen as basic necessities – since the young one had done nothing wrong, other than be born and the young do not choose to be born. Instead, they see that those who suffer in the mortal life are relished and celebrated in the afterlife, for having to suffer through circumstances largely out of their control. A simple doctrine that guides most denominations is this: “Blessed are not the able, the pious. Blessed are the weak, the suffering.”
Turath wear clothing reminiscent of the Renaissance, with some modern human styles mixed in to produce a relatively unique style. Since the Turath are similar to humans in a lot of regards, their sense of fashion is not dictated by either fashion or function, but a mixture of both where a sense of fashion is slightly more important than the function of the clothes. Males largely wear tunics and clasped garments over undershirts that typically extend down to their knees. Because their waists are not as defined, males usually wear belts, or have garments that pull tight around the waist. They can wear skirt-ish garments that cover the waist to the ankles though it is more prevalent in religious attire than daily wear. The clothing doesn’t really differ between the two sexes. The largest difference would be the higher tendencies for females to not cover full arms/shoulders and have slightly more loose clothing. Females also wear dresses (one garment from shoulder to knees/feet) but males also have leg covering garments that begin at the hip. A garment that is distinctly female is the corset-vest which tightly covers the area between shoulders and legs.
Initially in concepts, Turath architecture was very futuristic, with linear and modular buildings that towered over the natural hills they were built around. However, Turath building concepts have cemented now being more round and smooth, avoiding straight lines. Instead, the buildings favour natural-ness and the blue glass-like material in addition to carrying a more post-modern influence. This compliments their views of nature- they can build a mine right into the mountain so that the outside appears unaffected, and once they have dug out worthwhile minerals–they can craft residential, commercial, or business space inside, for example.
Turath transport is mostly modular, with room for personal affects on singular transports. Larger craft are used for cross-continent and space travel, and as such are sealed during travel. What makes these larger craft distinctly Turath is the way they fold and unfold for travel and landing, with scoops on unfolding ‘wings’ to aid aerodynamics of both liftoff and landing. Smaller craft, created due to the spread and sheer size of Turath cities, and the land between, are personal craft largely for one occupant, rarely up to four.