According to the Ontiba, Turath were created soley by Aster as the last Sentient Species after he realized that Taruthe had not yet requested a Sentient Species made in his image, though Aster felt that Taruthe was one of the more deserving Deities to have a species.
Turath culture is very vibrant and robust, perhaps the most overall advanced culture in the Known Universe. Their buildings are made with both form and function in mind, and the most advanced cities have tall skyscrapers that have a sophisticated, futuristic appearance, rather than the blocky tall skyscrapers the Poria build. They are very welcoming to other Sentient Species, and welcoming of the other Turath communities. Because of their ability to learn other Sentient Species’ traits, they stress education on their young. Every Turath goes through a mandatory education that is balanced between the teachings of the other Sentient Species, and can continue on voluntarily with any teachings they choose.
Turath government is a mixture somewhere between bureaucracy, a republic, and a meritocracy. All youth must attend compulsory education to become well rounded Turath citizens, at which point they can seek out trade jobs, become elected officials, non-trade jobs, religious figures, or continue their education. Heads of any organization are eligible to become a city or local leader- Priests, Heads of local Kolegi (continued education), and Trade-Union heads. Elected officials are not allowed to run for another office while holding one, so they must vacate the office for a term before running for any office (including reelection).
Religion for the Turath is less about worship and more about philosophy. They have more of a philanthropic and practical approach to their view of the deities. It is definitely not a refusal of the Deities‘ existence – but their involvement at the very least in modern times. For them, it makes no sense to believe that a Deity would choose to allow a young Turath born into a poor family to suffer at lack of food, water, shelter – what are seen as basic necessities – since the young one had done nothing wrong, other than be born and the young do not choose to be born. Instead, they see that those who suffer in the mortal life are relished and celebrated in the afterlife, for having to suffer through circumstances largely out of their control. A simple doctrine that guides most denominations is this: “Blessed are not the able, the pious. Blessed are the weak, the suffering.”
Turath wear clothing reminiscent of the Renaissance, with some modern human styles mixed in to produce a relatively unique style. Since the Turath are similar to humans in a lot of regards, their sense of fashion is not dictated by either fashion or function, but a mixture of both where a sense of fashion is slightly more important than the function of the clothes. Males largely wear tunics and clasped garments over undershirts that typically extend down to their knees. Because their waists are not as defined, males usually wear belts, or have garments that pull tight around the waist. They can wear skirt-ish garments that cover the waist to the ankles though it is more prevalent in religious attire than daily wear. The clothing doesn’t really differ between the two sexes. The largest difference would be the higher tendencies for females to not cover full arms/shoulders and have slightly more loose clothing. Females also wear dresses (one garment from shoulder to knees/feet) but males also have leg covering garments that begin at the hip. A garment that is distinctly female is the corset-vest which tightly covers the area between shoulders and legs.
Initially in concepts, Turath architecture was very futuristic, with linear and modular buildings that towered over the natural hills they were built around. However, Turath building concepts have cemented now being more round and smooth, avoiding straight lines. Instead, the buildings favour natural-ness and the blue glass-like material in addition to carrying a more post-modern influence. This compliments their views of nature- they can build a mine right into the mountain so that the outside appears unaffected, and once they have dug out worthwhile minerals can craft residential, commercial, or business space inside for example.