OkattauposBanner Game (O-kah-U-ow-pOs)
Players Objective Years Active Playing Time Chance/Skill
2 Score points through removal or capture of pieces ~360 A.T.- Under an hour Skill


Okattaupos is a game played with pieces on a circular board. It has many similarities to the real-life game of Chess.The game is for two players and is completed by scoring the most points. Points can be scored by removing your own pieces from the board or capturing your opponent’s. Games are completed under an hour (of In Extremis time), with rare exceptions.



Figure 1

The board for Okattaupos is circular, as shown in Figure 1. The board is labeled two ways, each slice being numbered 1-16 around the board, and each ring labeled A-H starting from the outer ring. Because the board is circular, the line between the two slices of 1 and 16 is usually marked by a different colour from the board, or a thicker line than present between other slices. The numbers go around the board clockwise.


Figure 2
Figure 2

The two players each control 14 pieces that are distinctly separate colours. These can be either painted stones, different grains of wood, or more recently- metals. There are four different categories of pieces-Fodder, Runes, Seers, and Divines. Much like the setup of Chess, the Fodder form a wall around the rest of your pieces, which are arranged by priority to the middle. This can be seen in Figure 2.

The Seer piece is unique in setup and can be part of a player’s strategy. The two Seers a player possesses at the start of a game are not a matching pair- one can only move clockwise and one can only move counter-clockwise. The positioning of these is not set, meaning that the counter-clockwise Seer does not have to be to the right of the Divine, likewise with the clockwise Seer.


Much like Chess, Okattaupos is played by moving one piece at a time, alternating between players. There is no rule on which player begins the game, though it is commonly agreed that if playing in a ‘best of’ series (win 2 out of 3 games, etc.) that the loser of the previous game moves first. This attempts to ensure the player who won the last game does not get a head start on the current game.

Movement is done in combinations of moving clockwise/counter-clockwise and towards and away from the center of the board. Increasing the number of the slice you are on (moving clockwise) is commonly referred to as moving plus (+) while decreasing the number (moving counter-clockwise) is moving minus (-). Towards and away from the center (Ring H) is usually referred to moving as moving in and out respectively. Together these combinations produce moves that are in-plus, out-plus, in-minus, and out-minus. Some pieces only move in/out or plus/minus.

Figures showing movement off board is for illustrative purposes only. Pieces cannot actually move off of the board unless being scored. Figures showing dotted lines illustrate full movement of a piece that is not required, though technically possible.

Figure 3
Figure 3

Fodder– Fodders can move one space diagonally forwards or backwards, left or right. This is illustrated in Figure 3.

Figure 4
Figure 4

Rune– Runes function much like Rooks of Chess, but are limited to 4 spaces at a time. Their movement is restricted to either forwards/backwards or left/right in a single move. Runes can only change the letter of their position or the number, not both. This is illustrated in Figure 4.

Figure 5
Figure 5

Seer– Like Runes, Seers are limited to 4 spaces at a time, but are limited to a single direction. Each Seer can only move clockwise or counter-clockwise. Their direction is indicated by the shape of the piece.If a player is unsure of the direction the Seers go in, they may place the two together. Counter-clockwise Seers always rest on the bottom when paired. Some manufacturers have also engraved small arrows on the underside of their pieces, which aid in determining Seer direction. Their movement is shown in Figure 5.

Figure 6
Figure 6

Divine– Divines, like the kings of Chess can move one space in any direction, diagonally or straight. This is shown in Figure 6.


The object of Okattaupos is to win by scoring the most points. Each piece is worth a predetermined number of points, with Fodders being worth a single point a piece, Runes being worth 2, Seers worth 3, and Divines worth 4. There are two ways to score points in Okattaupos; you can either capture your opponents pieces for their value, or remove your own pieces by moving them into the center of the board- ring H.

Players can agree to play derivations of the game where the points per piece change, which in turn changes strategy. The most popular derivation turns the 1,2,3,4 scoring into 1,3,5,10 respectively.


Capturing your opponents pieces is more of an aggressive strategy, but sometimes necessary for a conservative player to do so. Capturing pieces can only be done from behind, that being a ring with a letter before the one trying to be captured. For example, pieces on ring B can only be captured by pieces from ring A. Ring G is therefore the most vulnerable ring, while ring A is the safest.

A derivation of the game exists where capture is reversed; pieces can only be captured from rings inside them, making ring G the safest and ring A the most vulnerable.


Removing your own pieces from the board is usually the safest way to play and score. To remove your own pieces from the board, they must be moved to Ring H. However, if any piece of the other player is on ring G, you cannot score. If your own pieces are on ring G, you may still move into ring H.


Leave a Comment about what you read

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s