Quarryn Architecture

January, at least the later half was a time to really get to know the Avotoc. I posted several images of their architecture, one of their musical instruments and ended the month with an article on their culture as a whole. This month, I hope to do the same with the Quarryn. I’m spreading it out over a whole month because I’m trying to get other stuff done that I can’t quite post yet, and I also need the time to really flesh out the Quarryn culture myself. It’s enigmatic, so I have to get in the right mindset to invent it.

So, let’s get to it.

Quarryn Architecture

I caption it ‘Quarryn Architecture’ because a lot of it is still up in the air for me, planning wise. In this Chasing Shadows we don’t visit any Quarryn homeworlds (spoiler alert…?), so I haven’t really had to plan out what constitutes a home, business, etc. Also with the culture of the Quarryn itself, everything’s a little mysterious to outsiders, because the Quarryn don’t see conventionally so their aesthetics are, well, different.

Whereas with the Avotoc there are clear distinctions on what is a house, business, and shop (as well as the overarching theme of the ship-building), the distinction isn’t present in Quarryn culture. At least, not on the outside. And Quarryn (while they don’t have x-ray vision), they do see through vibrations traveling through the ground, and so some extent the air. So they can (sort of) see inside buildings, so outside notification of what is a shop/house/etc. isn’t necessary. One aspect of the culture that is nailed down is their reduced ability to travel due to some natural dependancies, so their ultra familiar with their neck-of-the-woods (mind the pun). By the time they’re able to walk on their own and take care of themselves (mostly), they are familiar with which tree is what. Which brings me to another point of illustrating my design choices for the trees.

Starting at the top left and working our way down (I should have labeled these…), we have a rather wide, short tree that I am thinking is grown into some sort of multi-store building. Or perhaps just one store. Below that is the very reddish tree, as I was experimenting with colourings; I’m not quite sure what this tree will be- possibly a house of some sort. In the bottom left corner is a very peculiar tree. I liked the idea of the branches curling, but I’m not sure what I’m going to do with them.

In the second column is a Menorah-esque tree, perhaps a motel-like space with horizontal branches being hallways and vertical branches having small room-pods. Beneath that is a short stumpy tree, probably another home. Beneath that is yet another home-tree, though this one is much tighter in the roots and branches. Perhaps this would be a sort-of apartment where only one or two Quarryn lived until they had a family, when they would be able to grow the tree further up and out. At the bottom of the second column is a pretty average, yet quaint looking tree that I imagine to be a store.

In the third column at the top are two trees that go together, at this point for the purpose of being braces for Quarryn ships. The taller tree might be a skyscraper-esque building eventually, but for now they’re both ship braces. What kind of a ship needs braces? More to come on that later. The largest tree in this image is more of a city-wall sized tree. This tree would be grown over a valley or river, with enough space for non-Quarryn to build homes underneath. These may be around Quarryn port-cities, where the non-Quarryn would lodge for trading purposes. Finally, in the bottom right corner is something which I want to call a fort or castle-like structure, but I’m not sure if that fits in with the Quarryn culture at this point.

So, that’s it for this point on Quarryn Architecture. Hopefully between now and when I make the Quarryn culture article, I’ll have clarified the issues I currently have, as well as much more material covering the sixth Sentient Species.



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